godot-wild-jam-66/TODO.md
2024-02-13 06:37:57 +01:00

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* [x] movement, camera control @outfrost
* [x] outer loop - spawning, finishing a level, progressing @outfrost
* [ ] overall building layout @lyall
* [ ] NPC navigation
* [~] NPC perception @outfrost
* [ ] NPC chase
* [ ] test a build
* [x] linux build works
* [x] attempt to unfuck mac build
* [x] crawl up a wall
* [x] it's still fucked
* [x] crawl back down
* [x] cry
* [x] yep, still fucked
* [ ] get help
* [ ] windows build???
* props
* [~] fluid tank @lyall
* [~] cardboard box @lyall
* [~] forklift @lyall
* [~] shelving unit @lyall
* [ ] manager's coffee mug
* [ ] tools
* [ ] conveyor?
* [ ] re:placement props @outfrost
* environment
* [~] fire exit @lyall
* [ ] transitions (game start, level failed, next level (next prop), game finished)
* [ ] domestic pineapple juice @outfrost
* [ ] settings menu @outfrost
* [ ] keyboard menu navigation @outfrost
* [ ] gamepad controls?
* audio @grimma
* [~] Godot: integrate FMOD
* [~] Godot: set up PARAMETER_SCENE
* [ ] Godot: set up PARAMETER_DETECTION
* [~] FMOD: EVENT_MUSIC: MUSIC_menus/MUSIC_sneaky/MUSIC_noticed/MUSIC_spotted/ONESHOT_MGS-style-chase-alert
* [~] FMOD: PARAMETER_SCENE in EVENT_1: MUSIC_menus vs MUSIC_sneaky
* [~] FMOD: PARAMETER_DETECTION in EVENT_1: MUSIC_sneaky vs MUSIC_noticed vs MUSIC_spotted
* [ ] FMOD: PARAMETER_DETECTION in EVENT_AMBIENCE_voiceover
* [ ] FMOD: set up sidechain between MUSIC_noticed and MUSIC_spotted, and AMBIENCE_warehouse
* [ ] FMOD: EVENT_AMBIENCE_warehouse: AMBIENCE_warehouse
* [ ] FMOD: EVENT_AMBIENCE_voiceover: AMBIENCE_voiceover (note to self: scatterer?)
* [ ] MUSIC_menus
* [ ] MUSIC_sneaky
* [ ] MUSIC_noticed
* [ ] MUSIC_spotted
* [ ] AMBIENCE_warehouse
* [ ] AMBIENCE_voiceover
* [ ] ONESHOT_jump
* [ ] ONESHOT_UI hover
* [ ] ONESHOT_UI accept
* [ ] ONESHOT_mission-complete
* [ ] ONESHOT_mission-failed