54 lines
1.8 KiB
Markdown
54 lines
1.8 KiB
Markdown
* [x] movement, camera control @outfrost
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* [x] outer loop - spawning, finishing a level, progressing @outfrost
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* [ ] overall building layout @lyall
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* [ ] NPC navigation
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* [~] NPC perception @outfrost
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* [ ] NPC chase
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* [ ] test a build
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* [x] linux build works
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* [x] attempt to unfuck mac build
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* [x] crawl up a wall
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* [x] it's still fucked
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* [x] crawl back down
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* [x] cry
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* [x] yep, still fucked
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* [ ] get help
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* [ ] windows build???
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* props
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* [~] fluid tank @lyall
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* [~] cardboard box @lyall
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* [~] forklift @lyall
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* [~] shelving unit @lyall
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* [ ] manager's coffee mug
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* [ ] tools
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* [ ] conveyor?
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* [ ] re:placement props @outfrost
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* environment
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* [~] fire exit @lyall
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* [ ] transitions (game start, level failed, next level (next prop), game finished)
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* [ ] domestic pineapple juice @outfrost
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* [ ] settings menu @outfrost
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* [ ] keyboard menu navigation @outfrost
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* [ ] gamepad controls?
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* audio @grimma
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* [~] Godot: integrate FMOD
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* [~] Godot: set up PARAMETER_SCENE
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* [ ] Godot: set up PARAMETER_DETECTION
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* [~] FMOD: EVENT_MUSIC: MUSIC_menus/MUSIC_sneaky/MUSIC_noticed/MUSIC_spotted/ONESHOT_MGS-style-chase-alert
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* [~] FMOD: PARAMETER_SCENE in EVENT_1: MUSIC_menus vs MUSIC_sneaky
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* [~] FMOD: PARAMETER_DETECTION in EVENT_1: MUSIC_sneaky vs MUSIC_noticed vs MUSIC_spotted
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* [ ] FMOD: PARAMETER_DETECTION in EVENT_AMBIENCE_voiceover
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* [ ] FMOD: set up sidechain between MUSIC_noticed and MUSIC_spotted, and AMBIENCE_warehouse
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* [ ] FMOD: EVENT_AMBIENCE_warehouse: AMBIENCE_warehouse
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* [ ] FMOD: EVENT_AMBIENCE_voiceover: AMBIENCE_voiceover (note to self: scatterer?)
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* [ ] MUSIC_menus
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* [ ] MUSIC_sneaky
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* [ ] MUSIC_noticed
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* [ ] MUSIC_spotted
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* [ ] AMBIENCE_warehouse
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* [ ] AMBIENCE_voiceover
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* [ ] ONESHOT_jump
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* [ ] ONESHOT_UI hover
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* [ ] ONESHOT_UI accept
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* [ ] ONESHOT_mission-complete
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* [ ] ONESHOT_mission-failed
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