Missing Inventory - a Godot Wild Jam #66 game https://outfrost.itch.io/missing-inventory
Find a file
2024-02-14 03:28:54 +01:00
.github/workflows ah shit 2024-02-14 03:28:54 +01:00
addons/fmod Fix apple bullshit 2024-02-14 03:04:12 +01:00
assets/NPC Imported employee mesh 2024-02-12 05:41:00 +02:00
build Initial commit 2024-02-09 01:29:05 +01:00
character Prevent prop rotation jittering at lower framerates 2024-02-13 09:19:38 +01:00
game Merge branch 'main' of https://github.com/outfrost/godot-wild-jam-66 2024-02-13 05:45:03 +01:00
npc Implement basic motion detection 2024-02-13 10:04:29 +01:00
scene Implement basic motion detection 2024-02-13 10:04:29 +01:00
script_templates Remove template-only stuff 2024-02-09 01:31:41 +01:00
sound/Desktop Add bare-bones music system prototype 2024-02-13 05:33:08 +01:00
temp Imported employee mesh 2024-02-12 05:41:00 +02:00
.gitattributes Add default .gitattributes 2024-02-09 02:31:58 +01:00
.gitignore Initial commit 2024-02-09 01:29:05 +01:00
default_env.tres Initial commit 2024-02-09 01:29:05 +01:00
export_presets.cfg Update export presets 2024-02-14 03:11:43 +01:00
icon.png Initial commit 2024-02-09 01:29:05 +01:00
icon.png.import Initial commit 2024-02-09 01:29:05 +01:00
pre_export.sh do not revert this pls 2024-02-13 06:27:02 +01:00
project.godot Implement basic motion detection 2024-02-13 10:04:29 +01:00
README.md Implement basic motion detection 2024-02-13 10:04:29 +01:00
TODO.md Update todo 2024-02-13 06:37:57 +01:00
version.txt Rename version.tres to version.txt 2024-02-09 01:52:10 +01:00

devhax

  • Alt + 1 :: draw raycasts