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.github/workflows
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Revert "Try 4.1"
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2024-02-18 22:49:16 +01:00 |
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addons/fmod
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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assets
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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build
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Initial commit
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2024-02-09 01:29:05 +01:00 |
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character
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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environment
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added NPCS, boxed up some shelves
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2024-02-18 16:47:18 +02:00 |
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game
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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material
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I guess shit didnt work huh
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2024-02-18 22:53:35 +01:00 |
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npc
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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scene
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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script_templates
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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sound/Desktop
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Update Jump SFX, update music
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2024-02-28 06:43:48 +01:00 |
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.gitattributes
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Add default .gitattributes
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2024-02-09 02:31:58 +01:00 |
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.gitignore
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Initial commit
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2024-02-09 01:29:05 +01:00 |
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debug.gd.uid
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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default_env.tres
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Make an outside for the building
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2024-02-17 14:00:17 +01:00 |
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export.sh
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Save this script for later
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2024-02-18 22:53:46 +01:00 |
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export_presets.cfg
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Name project
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2024-02-18 23:29:32 +01:00 |
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icon.png
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Initial commit
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2024-02-09 01:29:05 +01:00 |
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icon.png.import
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Initial commit
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2024-02-09 01:29:05 +01:00 |
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pre_export.sh
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do not revert this pls
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2024-02-13 06:27:02 +01:00 |
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project.godot
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Upgrade to Godot 4.4
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2025-03-13 23:09:12 +01:00 |
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README.md
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Implement basic motion detection
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2024-02-13 10:04:29 +01:00 |
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TODO.md
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Merge branch 'main' of https://github.com/outfrost/godot-wild-jam-66
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2024-02-22 22:21:53 +01:00 |
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version.txt
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Rename version.tres to version.txt
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2024-02-09 01:52:10 +01:00 |