Missing Inventory - a Godot Wild Jam #66 game https://outfrost.itch.io/missing-inventory
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2025-03-13 23:09:12 +01:00
.github/workflows Revert "Try 4.1" 2024-02-18 22:49:16 +01:00
addons/fmod Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
assets Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
build Initial commit 2024-02-09 01:29:05 +01:00
character Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
environment added NPCS, boxed up some shelves 2024-02-18 16:47:18 +02:00
game Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
material I guess shit didnt work huh 2024-02-18 22:53:35 +01:00
npc Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
scene Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
script_templates Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
sound/Desktop Update Jump SFX, update music 2024-02-28 06:43:48 +01:00
.gitattributes Add default .gitattributes 2024-02-09 02:31:58 +01:00
.gitignore Initial commit 2024-02-09 01:29:05 +01:00
debug.gd.uid Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
default_env.tres Make an outside for the building 2024-02-17 14:00:17 +01:00
export.sh Save this script for later 2024-02-18 22:53:46 +01:00
export_presets.cfg Name project 2024-02-18 23:29:32 +01:00
icon.png Initial commit 2024-02-09 01:29:05 +01:00
icon.png.import Initial commit 2024-02-09 01:29:05 +01:00
pre_export.sh do not revert this pls 2024-02-13 06:27:02 +01:00
project.godot Upgrade to Godot 4.4 2025-03-13 23:09:12 +01:00
README.md Implement basic motion detection 2024-02-13 10:04:29 +01:00
TODO.md Merge branch 'main' of https://github.com/outfrost/godot-wild-jam-66 2024-02-22 22:21:53 +01:00
version.txt Rename version.tres to version.txt 2024-02-09 01:52:10 +01:00

devhax

  • Alt + 1 :: draw raycasts