1.6 KiB
1.6 KiB
- movement, camera control @outfrost
- outer loop - spawning, finishing a level, progressing @outfrost
- overall building layout @lyall
- NPC navigation
- [~] NPC perception @outfrost
- NPC chase
- test a build
- props
- [~] fluid tank @lyall
- [~] cardboard box @lyall
- [~] forklift @lyall
- [~] shelving unit @lyall
- manager's coffee mug
- tools
- conveyor?
- re:placement props @outfrost
- environment
- [~] fire exit @lyall
- transitions (game start, level failed, next level (next prop), game finished)
- domestic pineapple juice @outfrost
- settings menu @outfrost
- keyboard menu navigation @outfrost
- gamepad controls?
- audio @grimma
- [~] Godot: integrate FMOD
- [~] Godot: set up PARAMETER_SCENE
- Godot: set up PARAMETER_DETECTION
- [~] FMOD: EVENT_MUSIC: MUSIC_menus/MUSIC_sneaky/MUSIC_noticed/MUSIC_spotted/ONESHOT_MGS-style-chase-alert
- [~] FMOD: PARAMETER_SCENE in EVENT_1: MUSIC_menus vs MUSIC_sneaky
- [~] FMOD: PARAMETER_DETECTION in EVENT_1: MUSIC_sneaky vs MUSIC_noticed vs MUSIC_spotted
- FMOD: PARAMETER_DETECTION in EVENT_AMBIENCE_voiceover
- FMOD: set up sidechain between MUSIC_noticed and MUSIC_spotted, and AMBIENCE_warehouse
- FMOD: EVENT_AMBIENCE_warehouse: AMBIENCE_warehouse
- FMOD: EVENT_AMBIENCE_voiceover: AMBIENCE_voiceover (note to self: scatterer?)
- MUSIC_menus
- MUSIC_sneaky
- MUSIC_noticed
- MUSIC_spotted
- AMBIENCE_warehouse
- AMBIENCE_voiceover
- ONESHOT_jump
- ONESHOT_UI hover
- ONESHOT_UI accept
- ONESHOT_mission-complete
- ONESHOT_mission-failed