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ld49/game/customer
Ryan eebd742d7f Balancing pass
Increased game time limit to 600 seconds
Adjusted spawn curve to start decreasing a set time before max game time. This time is an export var set from the customer spawner node
Taking orders now slightly angers player
Placing orders gives smaller boost than before
Customers waiting to order will now grumble once they have been waiting for at least half of their max wait time
2021-10-30 13:57:12 -04:00
..
debug Spots have a focus direction, 'forward, basis.z of the allocated spot', added debug arrows to see it 2021-10-16 18:46:58 +01:00
FSM Balancing pass 2021-10-30 13:57:12 -04:00
selection Added a customer selection ring 2021-10-29 10:12:40 -03:00
spawner Balancing pass 2021-10-30 13:57:12 -04:00
speech_bubble Fixed GenericCustomer and CustomerSpawner memory leaks. Deleted unused 2021-10-22 01:34:32 -03:00
spots Fixed GenericCustomer and CustomerSpawner memory leaks. Deleted unused 2021-10-22 01:34:32 -03:00
CustomerClick.gd Added a customer selection ring 2021-10-29 10:12:40 -03:00
GenericCustomer.gd Edited GenericCustomer to easier the debugging process, Moved the navmesh logic to a separate function to measure the performance 2021-10-24 00:07:50 -03:00
GenericCustomer.tscn Added a customer selection ring 2021-10-29 10:12:40 -03:00
GenericCustomerAnimationTree.tres Small code refactor 2021-10-18 00:22:41 -03:00
pathfinding_experimentation.tscn In the proccess of creating customer logic 2021-10-03 23:44:33 +01:00
test_compare.gd Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00
test_compare.tscn Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00