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ld48/game/menu/MainMenu.gd

29 lines
873 B
GDScript

extends Control
signal start_game()
onready var play_button: Button = find_node("PlayButton")
onready var controls_button: Button = find_node("ControlsButton")
onready var credits_button: Button = find_node("CreditsButton")
onready var quit_button: Button = find_node("QuitButton")
onready var credits_popup: Popup = $CreditsPopup
onready var controls_popup: Popup = $ControlsPopup
func _ready() -> void:
play_button.connect("pressed", self, "on_play_pressed")
controls_button.connect("pressed", self, "on_controls_pressed")
credits_button.connect("pressed", self, "on_credits_pressed")
quit_button.connect("pressed", self, "on_quit_pressed")
func on_play_pressed() -> void:
emit_signal("start_game")
func on_controls_pressed():
controls_popup.show()
func on_credits_pressed() -> void:
credits_popup.show()
func on_quit_pressed() -> void:
get_tree().quit()