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ld48/game/Game.tscn

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://game/ui-theme/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://game/DebugLabel.gd" type="Script" id=2]
[ext_resource path="res://game/menu/MainMenu.tscn" type="PackedScene" id=3]
[ext_resource path="res://game/loading/TransitionScreen.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/Game.gd" type="Script" id=5]
[ext_resource path="res://level/Level0.tscn" type="PackedScene" id=6]
[ext_resource path="res://character/PlayerCharacter.tscn" type="PackedScene" id=7]
[ext_resource path="res://fx/menu_vignette.tres" type="Material" id=8]
[ext_resource path="res://game/menu/MenuBackground.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/MainCamera.gd" type="Script" id=10]
[node name="Game" type="Node"]
script = ExtResource( 5 )
starting_level = ExtResource( 6 )
player_character = ExtResource( 7 )
[node name="MenuBackground" parent="." instance=ExtResource( 9 )]
[node name="LevelContainer" type="Node" parent="."]
[node name="MainCamera" type="Camera2D" parent="."]
position = Vector2( 640, 360 )
current = true
script = ExtResource( 10 )
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
[node name="UILayer" type="CanvasLayer" parent="."]
layer = 99
[node name="Vignette" type="ColorRect" parent="UILayer"]
material = ExtResource( 8 )
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="UI" type="Control" parent="UILayer"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
theme = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MainMenu" parent="UILayer/UI" instance=ExtResource( 3 )]
[node name="TransitionScreen" parent="UILayer/UI" instance=ExtResource( 4 )]
visible = false
[node name="DebugLabel" type="Label" parent="UILayer"]
margin_right = 75.0
margin_bottom = 14.0
text = "DebugLabel"
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}