Add incentive to avoid death #21

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opened 2021-05-22 20:37:28 +00:00 by outfrost · 0 comments
outfrost commented 2021-05-22 20:37:28 +00:00 (Migrated from github.com)

Right now, death is fast travel - player doesn't lose anything and teleports right back to the camp upon dying. There should be some pressure on the player to avoid death if possible.

Right now, death is fast travel - player doesn't lose anything and teleports right back to the camp upon dying. There should be some pressure on the player to avoid death if possible.
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Reference: outfrost/ld48#21
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