This repository has been archived on 2025-09-12. You can view files and clone it, but cannot push or open issues or pull requests.
ld47/game/GameFinishPoint.tscn
2020-10-05 20:52:55 +02:00

38 lines
1 KiB
Text

[gd_scene load_steps=5 format=2]
[ext_resource path="res://game/GameFinishPoint.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.5, 1, 1 )
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0 )
emission_enabled = true
emission = Color( 1, 1, 1, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 3 )
size = Vector2( 100, 100 )
[node name="GameFinishPoint" type="Area"]
script = ExtResource( 1 )
[node name="Position3D" type="Position3D" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
light_energy = 0.0
light_indirect_energy = 0.0
light_specular = 0.1
light_bake_mode = 0
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 6 )
mesh = SubResource( 2 )
material/0 = null