Pillars of Anguish: a Ludum Dare 47 game (jam version) https://ldjam.com/events/ludum-dare/47/pillars-of-anguish
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2020-10-06 00:14:45 +02:00
.github/workflows Let's just remove it for the time being 2020-10-04 11:10:50 +02:00
characters Sound integration 2020-10-06 00:12:16 +02:00
environment Adjust lighting colour 2020-10-05 10:17:56 +02:00
fonts Add game scene, main menu, debug label 2020-10-03 05:30:29 +02:00
game Update credits 2020-10-06 00:14:45 +02:00
levels Narrative work 2020-10-05 22:28:25 +02:00
objects Sound integration 2020-10-06 00:12:16 +02:00
Raw Fix character scaling (fuck your armature, Blender) 2020-10-05 19:43:33 +02:00
sounds Sound integration 2020-10-06 00:12:16 +02:00
.gitignore Initial commit 2020-10-03 00:39:48 +02:00
camera_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
default_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
export_presets.cfg Initial commit 2020-10-03 00:39:48 +02:00
icon.png Initial commit 2020-10-03 00:39:48 +02:00
icon.png.import Initial commit 2020-10-03 00:39:48 +02:00
proceduralsky.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
project.godot Add next level keybind 2020-10-05 05:44:32 +02:00
TODO.md More narrative stuff 2020-10-05 23:38:06 +02:00