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ld47/game/menu/MainMenu.gd

24 lines
655 B
GDScript

extends Control
signal start_game()
export var play_button: NodePath
export var credits_button: NodePath
export var quit_button: NodePath
func _ready() -> void:
connect("start_game", get_tree().root.find_node("Game", true, false), "on_start_game")
get_node(play_button).connect("pressed", self, "on_play_pressed")
get_node(credits_button).connect("pressed", self, "on_credits_pressed")
get_node(quit_button).connect("pressed", self, "on_quit_pressed")
func on_play_pressed() -> void:
emit_signal("start_game")
hide()
pass
func on_credits_pressed() -> void:
get_node(@"CreditsPopup").show()
func on_quit_pressed() -> void:
get_tree().quit()