Pillars of Anguish: a Ludum Dare 47 game (jam version) https://ldjam.com/events/ludum-dare/47/pillars-of-anguish
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2020-10-04 09:46:17 +02:00
.github/workflows Disable build on push for now 2020-10-04 09:46:04 +02:00
characters Use actual player model and fix jitter 2020-10-04 05:24:14 +02:00
environment Angled 2020-10-04 03:45:37 -04:00
fonts Add game scene, main menu, debug label 2020-10-03 05:30:29 +02:00
game Here is the narrative popup that I said I added 2020-10-04 09:33:53 +02:00
levels Add a narrative dialog popup 2020-10-04 09:31:11 +02:00
objects Move spikes 2020-10-04 06:50:15 +02:00
Raw Angled 2020-10-04 03:45:37 -04:00
.gitignore Initial commit 2020-10-03 00:39:48 +02:00
default_env.tres Make environment nice 2020-10-04 08:43:12 +02:00
export_presets.cfg Initial commit 2020-10-03 00:39:48 +02:00
icon.png Initial commit 2020-10-03 00:39:48 +02:00
icon.png.import Initial commit 2020-10-03 00:39:48 +02:00
project.godot Add a narrative dialog popup 2020-10-04 09:31:11 +02:00