11 lines
311 B
GDScript
11 lines
311 B
GDScript
extends Area
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signal level_finished()
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func _ready() -> void:
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connect("level_finished", get_tree().root.find_node("Game", true, false), "on_level_finished")
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connect("body_entered", self, "on_body_entered")
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func on_body_entered(body: Node) -> void:
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if body.has_method("die"):
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emit_signal("level_finished")
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