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ld47/game/FinishPoint.gd

11 lines
311 B
GDScript

extends Area
signal level_finished()
func _ready() -> void:
connect("level_finished", get_tree().root.find_node("Game", true, false), "on_level_finished")
connect("body_entered", self, "on_body_entered")
func on_body_entered(body: Node) -> void:
if body.has_method("die"):
emit_signal("level_finished")