godot-wild-jam-66/default_env.tres

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[gd_resource type="Environment" load_steps=5 format=3 uid="uid://bitpm5w0awntg"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_388bj"]
seed = 6145
frequency = 0.0205
fractal_gain = 0.6
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vo20e"]
width = 1024
height = 1024
generate_mipmaps = false
seamless = true
noise = SubResource("FastNoiseLite_388bj")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_qug43"]
sky_top_color = Color(0.3364, 0.44602, 0.58, 1)
sky_horizon_color = Color(0.68, 0.6052, 0.6052, 1)
sky_energy_multiplier = 2.0
sky_cover = SubResource("NoiseTexture2D_vo20e")
sky_cover_modulate = Color(0.4, 0.4, 0.4, 1)
ground_bottom_color = Color(0.2, 0.2, 0.2, 1)
ground_curve = 0.0131951
[sub_resource type="Sky" id="1"]
sky_material = SubResource("ProceduralSkyMaterial_qug43")
[resource]
background_mode = 2
sky = SubResource("1")
ambient_light_sky_contribution = 0.4
sdfgi_read_sky_light = false