godot-wild-jam-66/material/mat_wall.tres
2024-02-17 10:27:10 +01:00

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Text

[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c6ke1ot845yhd"]
[ext_resource type="Texture2D" uid="uid://bq8vkuo4uh37y" path="res://material/wall_noise.png" id="1_qw6gu"]
[resource]
albedo_color = Color(0.8, 0.745098, 0.639216, 1)
albedo_texture = ExtResource("1_qw6gu")
roughness = 0.9
uv1_scale = Vector3(0.25, 0.25, 0.25)
uv1_triplanar = true
uv1_world_triplanar = true
texture_filter = 2