godot-wild-jam-66/npc/StateMachine/State.gd
2024-02-17 13:26:52 +02:00

17 lines
233 B
GDScript

extends Node
class_name State
signal Transitioned
# Called when the node enters the scene tree for the first time.
func Enter():
pass
func Exit():
pass
func Update(_delta:float):
pass
func Physics_Update(_delta:float):
pass