Missing Inventory - a Godot Wild Jam #66 game https://outfrost.itch.io/missing-inventory
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2024-02-18 19:38:56 +01:00
.github/workflows Simplify Actions workflow 2024-02-14 04:09:28 +01:00
addons/fmod Remove junk files 2024-02-17 14:32:09 +01:00
assets imports YAWN 2024-02-18 13:35:08 +01:00
build Initial commit 2024-02-09 01:29:05 +01:00
character Reset prop and NPCs on fail/win 2024-02-18 19:27:29 +01:00
environment added NPCS, boxed up some shelves 2024-02-18 16:47:18 +02:00
game Reset prop and NPCs on fail/win 2024-02-18 19:27:29 +01:00
material BAYDOOR 2024-02-17 14:13:09 +01:00
npc This is not my job istg 2024-02-18 19:38:35 +01:00
scene tweaked props and balancing 2024-02-18 20:32:03 +02:00
script_templates Remove template-only stuff 2024-02-09 01:31:41 +01:00
sound/Desktop Fix audio, add jump SFX 2024-02-16 17:50:38 +01:00
.gitattributes Add default .gitattributes 2024-02-09 02:31:58 +01:00
.gitignore Initial commit 2024-02-09 01:29:05 +01:00
default_env.tres Make an outside for the building 2024-02-17 14:00:17 +01:00
export_presets.cfg Try to include version.txt in the export 2024-02-14 03:47:42 +01:00
icon.png Initial commit 2024-02-09 01:29:05 +01:00
icon.png.import Initial commit 2024-02-09 01:29:05 +01:00
pre_export.sh do not revert this pls 2024-02-13 06:27:02 +01:00
project.godot Fix Factory navmesh 2024-02-18 13:21:42 +01:00
README.md Implement basic motion detection 2024-02-13 10:04:29 +01:00
TODO.md Update todo 2024-02-18 18:50:04 +01:00
version.txt Rename version.tres to version.txt 2024-02-09 01:52:10 +01:00

devhax

  • Alt + 1 :: draw raycasts