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slavic-game-jam-2020/functional/ChargingStation.gd

47 lines
1.5 KiB
GDScript

extends Area
const util = preload("res://util/util.gd")
const Robot = preload("res://functional/Robot.gd")
export var max_charging_speed: float = 0.05
export var charging_falloff_distance: float = 10.0
var material: SpatialMaterial; # debug shit
var robot: Robot
var docked: bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
material = (get_node("MeshInstance").mesh as CubeMesh).material
if !material:
material = SpatialMaterial.new()
(get_node("MeshInstance").mesh as CubeMesh).material = material
robot = get_tree().root.find_node("Robot", true, false)
if !robot:
printerr("Charging station lost connection to robot :(")
connect("body_entered", self, "on_body_entered_dock")
connect("body_exited", self, "on_body_exited_dock")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var charging_eff = 0.0
if docked:
charging_eff = 1.0
else:
var distance = global_transform.origin.distance_to(robot.global_transform.origin)
charging_eff = clamp(inverse_lerp(charging_falloff_distance, 0.0, distance), 0.0, 1.0)
util.display(self, "charging_eff %f" % charging_eff)
robot.add_charge(max_charging_speed * charging_eff * delta)
func on_body_entered_dock(body):
if body == robot:
docked = true
material.albedo_color.g = 0.0
material.albedo_color.b = 0.0
func on_body_exited_dock(body):
if body == robot:
docked = false
material.albedo_color.g = 1.0
material.albedo_color.b = 1.0