35 lines
996 B
GDScript
35 lines
996 B
GDScript
extends Area
|
|
|
|
const Robot = preload("res://functional/Robot.gd")
|
|
|
|
export var max_charging_speed: float = 0.05
|
|
|
|
var material: SpatialMaterial;
|
|
|
|
var docked_robot: Robot;
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
material = (get_node("MeshInstance").mesh as CubeMesh).material
|
|
if material == null:
|
|
material = SpatialMaterial.new()
|
|
(get_node("MeshInstance").mesh as CubeMesh).material = material
|
|
connect("body_entered", self, "on_body_entered_dock")
|
|
connect("body_exited", self, "on_body_exited_dock")
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
if docked_robot:
|
|
docked_robot.add_charge(max_charging_speed * delta)
|
|
|
|
func on_body_entered_dock(body):
|
|
if body is Robot:
|
|
docked_robot = body
|
|
material.albedo_color.g = 0.0
|
|
material.albedo_color.b = 0.0
|
|
|
|
func on_body_exited_dock(body):
|
|
if body == docked_robot:
|
|
docked_robot = null
|
|
material.albedo_color.g = 1.0
|
|
material.albedo_color.b = 1.0
|