138 lines
4 KiB
Text
138 lines
4 KiB
Text
[gd_scene load_steps=19 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.0
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rough = true
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 10, 1.8, 2 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_color = Color( 0.94902, 0.0588235, 0.0588235, 1 )
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[sub_resource type="CylinderMesh" id=4]
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top_radius = 10.0
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bottom_radius = 10.0
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.243137, 0.67451, 0.823529, 1 )
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[sub_resource type="CylinderShape" id=6]
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radius = 10.0
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[sub_resource type="Environment" id=7]
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ambient_light_color = Color( 0.976471, 0.960784, 0.960784, 1 )
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[sub_resource type="Environment" id=8]
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ambient_light_color = Color( 1, 1, 1, 1 )
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[sub_resource type="PhysicsMaterial" id=9]
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rough = true
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absorbent = true
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[sub_resource type="BoxShape" id=10]
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extents = Vector3( 100, 1, 100 )
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[sub_resource type="CubeMesh" id=11]
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size = Vector3( 100, 1, 100 )
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[sub_resource type="Gradient" id=12]
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[sub_resource type="GradientTexture" id=13]
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gradient = SubResource( 12 )
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[sub_resource type="SpatialMaterial" id=14]
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albedo_texture = SubResource( 13 )
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[sub_resource type="SpatialMaterial" id=15]
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albedo_color = Color( 0.847059, 0.690196, 0.219608, 1 )
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[sub_resource type="CubeMesh" id=16]
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material = SubResource( 15 )
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size = Vector3( 4, 10, 4 )
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[sub_resource type="BoxShape" id=17]
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extents = Vector3( 2, 5, 2 )
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[node name="Spatial" type="Spatial"]
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[node name="Player" type="RigidBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.033844, 1.76523, -0.330708 )
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physics_material_override = SubResource( 1 )
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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script = ExtResource( 1 )
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[node name="PlayerModel" type="Spatial" parent="Player"]
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[node name="MeshInstance" type="MeshInstance" parent="Player/PlayerModel"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8.7969 )
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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[node name="MeshInstance2" type="MeshInstance" parent="Player/PlayerModel"]
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="CollisionShape" type="CollisionShape" parent="Player"]
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shape = SubResource( 6 )
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[node name="CameraPerspective" type="Camera" parent="."]
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transform = Transform( -0.608339, 0.518933, -0.600527, -0.0690782, 0.719148, 0.691414, 0.790666, 0.462097, -0.401639, -42.147, 47.5315, -31.2095 )
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environment = SubResource( 7 )
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current = true
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fov = 68.856
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size = 50.0
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[node name="CameraDebugTop" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 63.261, 0.053545 )
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environment = SubResource( 7 )
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projection = 1
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fov = 68.856
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size = 100.0
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[node name="CameraDebugSide" type="Camera" parent="."]
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 4.13424, -114.973 )
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environment = SubResource( 7 )
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projection = 1
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fov = 68.856
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size = 50.0
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far = 159.4
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[node name="Viewport" type="Viewport" parent="."]
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size = Vector2( 800, 600 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 8 )
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[node name="StaticBody" type="StaticBody" parent="."]
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physics_material_override = SubResource( 9 )
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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shape = SubResource( 10 )
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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mesh = SubResource( 11 )
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material/0 = SubResource( 14 )
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[node name="RigidBody" type="RigidBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -26.927, 5.56629, -25.8654 )
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[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
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mesh = SubResource( 16 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="RigidBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 20 )
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mesh = SubResource( 16 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
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shape = SubResource( 17 )
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[node name="CollisionShape2" type="CollisionShape" parent="RigidBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 20 )
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shape = SubResource( 17 )
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