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ld50/scene/AttachmentPreview.gd

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334 B
GDScript

extends Position3D
export var static_rotation_degrees: Vector3
func _process(delta: float) -> void:
global_transform.basis = Basis.IDENTITY \
.rotated(Vector3.FORWARD, deg2rad(static_rotation_degrees.z)) \
.rotated(Vector3.RIGHT, deg2rad(static_rotation_degrees.x)) \
.rotated(Vector3.UP, deg2rad(static_rotation_degrees.y))