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ld50/project.godot
2022-04-05 03:14:58 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "FmodEventEmitter",
"language": "GDScript",
"path": "res://addons/fmod/nodes/FmodEventEmitter.gd"
}, {
"base": "Node",
"class": "FmodNative",
"language": "NativeScript",
"path": "res://addons/fmod/Fmod.gdns"
}, {
"base": "Node",
"class": "Game",
"language": "GDScript",
"path": "res://game/Game.gd"
}, {
"base": "Reference",
"class": "GroupMessenger",
"language": "GDScript",
"path": "res://game/GroupMessenger.gd"
}, {
"base": "Control",
"class": "TransitionScreen",
"language": "GDScript",
"path": "res://game/loading/TransitionScreen.gd"
} ]
_global_script_class_icons={
"FmodEventEmitter": "res://addons/fmod/nodes/fmod.svg",
"FmodNative": "",
"Game": "",
"GroupMessenger": "",
"TransitionScreen": ""
}
[application]
config/name="Re:Placement"
run/main_scene="res://game/Game.tscn"
boot_splash/image="res://game/loading/empty.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
DebugOverlay="*res://game/DebugOverlay.tscn"
Fmod="*res://addons/fmod/Fmod.tscn"
Sound="*res://game/Sound.gd"
Notification="*res://game/Notification.tscn"
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/narrowing_conversion=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PoolStringArray( "res://addons/fmod/plugin.cfg" )
[global]
"object picking"=true
[importer_defaults]
scene={
"materials/storage": 2,
"meshes/light_baking": 2
}
[input]
menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_yaw_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_yaw_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_pitch_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_pitch_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_roll_cw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":69,"unicode":0,"echo":false,"script":null)
]
}
rotate_attachment_roll_ccw={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":81,"unicode":0,"echo":false,"script":null)
]
}
test_action_a={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":79,"unicode":0,"echo":false,"script":null)
]
}
test_action_b={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":80,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=160
[rendering]
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"