35 lines
1,004 B
GDScript
35 lines
1,004 B
GDScript
extends Control
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signal start_game()
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onready var play_button: Button = find_node("PlayButton")
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onready var credits_button: Button = find_node("CreditsButton")
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onready var quit_button: Button = find_node("QuitButton")
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onready var credits_popup: Popup = $CreditsPopup
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var music_menu
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func _ready() -> void:
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play_button.connect("pressed", self, "on_play_pressed")
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credits_button.connect("pressed", self, "on_credits_pressed")
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quit_button.connect("pressed", self, "on_quit_pressed")
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music_menu = Sound.instance("Music Menu").attach(self)
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func start() -> void:
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show()
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music_menu.start()
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# This is a singular drill sound, placed to serve as a test dummy
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Sound.instance("Drill").reverb(0, 0.5).param("Dampness", 0.2).attach(self).start()
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func on_play_pressed() -> void:
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emit_signal("start_game")
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Sound.play("GUI Play")
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music_menu.stop()
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func on_credits_pressed() -> void:
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credits_popup.show()
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Sound.play("Drill GUI 1")
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Sound.play("Button")
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func on_quit_pressed() -> void:
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get_tree().quit()
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