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ld50/assets/mango.tres
2022-04-03 22:31:35 +02:00

13 lines
230 B
Text

[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type spatial;
render_mode unshaded;
void fragment() {
ALBEDO = vec3(UV, 0.0);
}
"
[resource]
shader = SubResource( 1 )