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ld50/assets/SilverMetalBeam.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "SilverMetal"
vertex_color_use_as_albedo = true
params_cull_mode = 2
albedo_color = Color( 0.6, 0.5342, 0.516, 1 )
metallic = 0.5
roughness = 0.619298