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ld50/assets/ShinySilver.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "ShinySilver"
vertex_color_use_as_albedo = true
params_cull_mode = 2
albedo_color = Color( 0.706661, 0.706661, 0.706661, 1 )
metallic = 0.829932
roughness = 0.795918