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ld50/assets/Screen.tres
2022-04-02 22:08:49 -04:00

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Text

[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "Screen"
vertex_color_use_as_albedo = true
params_cull_mode = 2
albedo_color = Color( 0.591905, 0.894789, 0.906332, 1 )
roughness = 0.5