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ld50/assets/LCDScreen.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "LCDScreen"
vertex_color_use_as_albedo = true
params_cull_mode = 2
albedo_color = Color( 0.306335, 0.364309, 0.579994, 1 )
roughness = 0.5
emission_enabled = true
emission = Color( 0.105126, 0, 0.809962, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false