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ld49/game/customer
2021-11-07 01:03:43 +01:00
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debug Spots have a focus direction, 'forward, basis.z of the allocated spot', added debug arrows to see it 2021-10-16 18:46:58 +01:00
FSM Add immediate customer reaction noise on pickup 2021-11-07 01:03:43 +01:00
selection Added a customer selection ring 2021-10-29 10:12:40 -03:00
spawner Balancing pass 2021-10-30 13:57:12 -04:00
speech_bubble Fixed GenericCustomer and CustomerSpawner memory leaks. Deleted unused 2021-10-22 01:34:32 -03:00
spots Fixed GenericCustomer and CustomerSpawner memory leaks. Deleted unused 2021-10-22 01:34:32 -03:00
CustomerClick.gd Added a customer selection ring 2021-10-29 10:12:40 -03:00
GenericCustomer.gd Add immediate customer reaction noise on pickup 2021-11-07 01:03:43 +01:00
GenericCustomer.tscn Add immediate customer reaction noise on pickup 2021-11-07 01:03:43 +01:00
GenericCustomerAnimationTree.tres Small code refactor 2021-10-18 00:22:41 -03:00
pathfinding_experimentation.tscn In the proccess of creating customer logic 2021-10-03 23:44:33 +01:00
test_compare.gd Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00
test_compare.tscn Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00