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ld49/assets/waterLessShiny.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "waterCJ"
flags_transparent = true
vertex_color_use_as_albedo = true
params_cull_mode = 2
params_depth_draw_mode = 3
albedo_color = Color( 1, 1, 1, 0.7 )
metallic = 0.9
roughness = 0.6