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ld49/effect/steamParticles.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/imports/WhitePlastic.tres" type="Material" id=1]
[sub_resource type="Curve" id=3]
min_value = -1.0
_data = [ Vector2( 0, 0 ), 0.0, -2.00493, 0, 0, Vector2( 1, 1 ), 0.0521758, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 1
emission_sphere_radius = 0.3
direction = Vector3( 0, 0, -1 )
spread = 1.0
gravity = Vector3( 0, 3, 0 )
initial_velocity = 2.0
angular_velocity = 1.0
angular_velocity_random = 0.5
radial_accel = -2.6
scale = 0.48
scale_random = 0.29
scale_curve = SubResource( 4 )
[sub_resource type="SphereMesh" id=2]
material = ExtResource( 1 )
radius = 0.25
height = 0.5
[node name="SteamEmitter" type="Spatial"]
[node name="Particles" type="Particles" parent="."]
emitting = false
amount = 10
randomness = 1.0
visibility_aabb = AABB( -0.1, -0.1, -0.1, 0.2, 0.2, 0.2 )
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 2 )