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ld49/game/customer
2021-10-17 21:23:47 -04:00
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debug Spots have a focus direction, 'forward, basis.z of the allocated spot', added debug arrows to see it 2021-10-16 18:46:58 +01:00
spawner Fixes issue #56, customer spawning takes into account the game is_running state 2021-10-16 20:13:38 +01:00
speech_bubble Customer speech bubbles 2021-10-17 05:10:15 +01:00
spots Renamed spot scripts and hide spots by default 2021-10-16 21:34:48 +01:00
CustomerClick.gd Click customers to call for order delivery 2021-10-16 22:58:16 +01:00
GenericCustomer.gd Initial pass at balancing and impacting mental state 2021-10-17 21:23:47 -04:00
GenericCustomer.tscn Randomise customer texture 2021-10-18 02:00:18 +02:00
pathfinding_experimentation.tscn In the proccess of creating customer logic 2021-10-03 23:44:33 +01:00
test_compare.gd Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00
test_compare.tscn Fixed compare function, Customer uses score to decide if it's happy or not 2021-10-04 20:23:03 +01:00