This repository has been archived on 2025-09-12. You can view files and clone it, but cannot push or open issues or pull requests.
ld47/objects/Meteor.gd
2020-10-05 02:13:04 +02:00

31 lines
721 B
GDScript

extends KinematicBody
var original_rotation: Vector3 = rotation
var direction: Vector3 = Vector3(-1, -1, 0)
const SPEED: float = 0.5
func _ready():
pass
func _physics_process(delta):
# TODO:
# set the correction rotation
# rotation = direction ?
var collision = move_and_collide(delta * direction * SPEED)
if collision:
set_physics_process(false)
if collision.collider.has_method("die"):
collision.collider.die("meteor")
collision_layer = 0
collision_mask = 0
$MeshInstance.visible = false
$Particles.visible = false
rotation = original_rotation
$Explosion.visible = true
$Timer.start()
func _on_Timer_timeout():
if $Explosion.emitting:
$Explosion.emitting = false
else:
queue_free()