This repository has been archived on 2025-09-12. You can view files and clone it, but cannot push or open issues or pull requests.
ld47/game/EscTrigger.gd
2020-10-05 22:28:25 +02:00

11 lines
299 B
GDScript

extends Area
signal esc_trigger()
func _ready() -> void:
connect("esc_trigger", get_tree().root.find_node("Game", true, false), "on_esc_trigger")
connect("body_entered", self, "on_body_entered")
func on_body_entered(body: Node) -> void:
if body.has_method("die"):
emit_signal("esc_trigger")