Pillars of Anguish: a Ludum Dare 47 game (jam version) https://ldjam.com/events/ludum-dare/47/pillars-of-anguish
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2020-10-05 22:36:57 +02:00
.github/workflows Let's just remove it for the time being 2020-10-04 11:10:50 +02:00
characters Spawn camera at player, end game on level 3, remove level 0 from cycle 2020-10-05 21:01:32 +02:00
environment Adjust lighting colour 2020-10-05 10:17:56 +02:00
fonts Add game scene, main menu, debug label 2020-10-03 05:30:29 +02:00
game Narrative work 2020-10-05 22:36:57 +02:00
levels Narrative work 2020-10-05 22:28:25 +02:00
objects Adjust light and particles on fire 2020-10-05 21:28:01 +02:00
Raw Fix character scaling (fuck your armature, Blender) 2020-10-05 19:43:33 +02:00
.gitignore Initial commit 2020-10-03 00:39:48 +02:00
camera_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
default_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
export_presets.cfg Initial commit 2020-10-03 00:39:48 +02:00
icon.png Initial commit 2020-10-03 00:39:48 +02:00
icon.png.import Initial commit 2020-10-03 00:39:48 +02:00
proceduralsky.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
project.godot Add next level keybind 2020-10-05 05:44:32 +02:00
TODO.md Narrative work 2020-10-05 22:28:25 +02:00