12 lines
291 B
GDScript
12 lines
291 B
GDScript
extends Spatial
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var projectile = preload("res://objects/Projectile.tscn")
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func _ready():
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pass
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func _on_Timer_timeout():
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var p = projectile.instance()
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p.transform = transform
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p.direction = $Aim.global_transform.origin - $MeshInstance.global_transform.origin
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get_parent().add_child(p)
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