108 lines
3 KiB
Text
108 lines
3 KiB
Text
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://objects/Meteor.gd" type="Script" id=1]
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[sub_resource type="SpatialMaterial" id=7]
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vertex_color_use_as_albedo = true
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albedo_color = Color( 0.988235, 0.290196, 0.0470588, 1 )
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metallic = 1.0
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emission_enabled = true
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emission = Color( 0.976471, 0.631373, 0.0901961, 1 )
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emission_energy = 15.0
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emission_operator = 0
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emission_on_uv2 = false
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[sub_resource type="ParticlesMaterial" id=8]
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emission_shape = 2
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emission_box_extents = Vector3( 1, 1, 1 )
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direction = Vector3( 0.5, 1, 0.5 )
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gravity = Vector3( 0, 5, 0 )
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initial_velocity = 50.0
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initial_velocity_random = 0.2
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angular_velocity = 5.0
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[sub_resource type="QuadMesh" id=9]
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[sub_resource type="SpatialMaterial" id=1]
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_blend_mode = 1
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_color = Color( 0.431373, 0.392157, 0.32549, 1 )
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[sub_resource type="Curve" id=10]
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min_value = 180.0
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max_value = 360.0
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_data = [ Vector2( 0.0316456, -206.182 ), 0.0, 0.0, 0, 0, Vector2( 0.886076, 259.568 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=11]
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curve = SubResource( 10 )
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[sub_resource type="ParticlesMaterial" id=2]
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emission_shape = 1
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emission_sphere_radius = 1.5
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direction = Vector3( 0, 0, 0 )
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spread = 30.0
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gravity = Vector3( 0, 0, 0 )
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angular_velocity = 10.0
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linear_accel = 2.0
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angle = 30.0
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angle_curve = SubResource( 11 )
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[sub_resource type="QuadMesh" id=3]
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size = Vector2( 0.2, 0.2 )
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[sub_resource type="SpatialMaterial" id=4]
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vertex_color_use_as_albedo = true
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albedo_color = Color( 0.219608, 0.160784, 0.160784, 1 )
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[sub_resource type="SphereMesh" id=5]
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material = SubResource( 4 )
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[sub_resource type="SphereShape" id=6]
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[node name="Meteor" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="Explosion" type="Particles" parent="."]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
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visible = false
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material_override = SubResource( 7 )
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cast_shadow = 0
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amount = 120
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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randomness = 0.44
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process_material = SubResource( 8 )
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draw_pass_1 = SubResource( 9 )
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[node name="Particles" type="Particles" parent="."]
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transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
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material_override = SubResource( 1 )
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amount = 150
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lifetime = 2.53
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speed_scale = 6.92
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explosiveness = 0.13
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randomness = 1.0
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process_material = SubResource( 2 )
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draw_pass_1 = SubResource( 3 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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mesh = SubResource( 5 )
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material/0 = null
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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shape = SubResource( 6 )
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[node name="ExplosionDirection" type="Position3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.40241, 0 )
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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