Pillars of Anguish: a Ludum Dare 47 game (jam version) https://ldjam.com/events/ludum-dare/47/pillars-of-anguish
This repository has been archived on 2025-09-12. You can view files and clone it, but cannot push or open issues or pull requests.
Find a file
2020-10-12 03:34:34 +02:00
.github/workflows Let's just remove it for the time being 2020-10-04 11:10:50 +02:00
characters Fix the burn sound effect 2020-10-11 22:29:33 +02:00
environment Adjust lighting colour 2020-10-05 10:17:56 +02:00
fonts Add game scene, main menu, debug label 2020-10-03 05:30:29 +02:00
game Use built-in property for text animation 2020-10-12 03:31:43 +02:00
levels Make the exit in level 3 look like an exit 2020-10-11 21:45:39 +02:00
objects Adjust spikes collider extents 2020-10-12 03:34:34 +02:00
Raw Fix character scaling (fuck your armature, Blender) 2020-10-05 19:43:33 +02:00
sounds Sound integration 2020-10-06 00:12:16 +02:00
.gitignore Initial commit 2020-10-03 00:39:48 +02:00
camera_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
default_env.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
export_presets.cfg Initial commit 2020-10-03 00:39:48 +02:00
icon.png Initial commit 2020-10-03 00:39:48 +02:00
icon.png.import Initial commit 2020-10-03 00:39:48 +02:00
proceduralsky.tres Lighting adjustments 2020-10-05 09:41:19 +02:00
project.godot Add option to skip dialogues; Stop player at a few more dialogues 2020-10-12 00:42:18 +02:00