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ld46/player/PlayerModel.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/Player.fbx" type="PackedScene" id=1]
[sub_resource type="Animation" id=1]
resource_name = "Armature|Running Loop (copy)"
length = 0.833333
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tracks/0/loop_wrap = true
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tracks/0/enabled = true
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tracks/1/type = "transform"
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tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
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tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
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tracks/3/imported = false
tracks/3/enabled = true
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tracks/4/type = "transform"
tracks/4/path = NodePath("Armature:Bone3")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
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tracks/5/type = "transform"
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tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
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tracks/8/loop_wrap = true
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tracks/8/enabled = true
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[node name="Player" instance=ExtResource( 1 )]
[node name="Armature" parent="." index="0"]
transform = Transform( 100, 0, 0, 0, -1.19209e-05, 100, 0, -100, -1.19209e-05, 0, 21, 0 )
[node name="AnimationPlayer" parent="." index="1"]
"anims/Armature|Running Loop (copy)" = SubResource( 1 )