63 lines
1.3 KiB
Text
63 lines
1.3 KiB
Text
[gd_scene format=2]
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[node name="Camera" type="Camera"]
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transform = Transform( -1, 1.86895e-07, -2.66914e-07, 0, 0.819152, 0.573577, 3.25841e-07, 0.573577, -0.819152, 0, 7, -7 )
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fov = 65.0
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far = 1000.0
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[node name="DebugLabel" type="Label" parent="."]
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margin_right = 500.0
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margin_bottom = 250.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="GameOverOverlay" type="Panel" parent="."]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="GameOverOverlay"]
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anchor_left = 0.5
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anchor_top = 0.6
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anchor_right = 0.5
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anchor_bottom = 0.6
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margin_left = -60.0
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margin_top = -12.0
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margin_right = 60.0
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margin_bottom = 12.0
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text = "Try again"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Panel" type="Panel" parent="GameOverOverlay"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -320.0
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margin_top = -80.0
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rect_scale = Vector2( 2, 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="GameOverOverlay/Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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text = "The Tree ran out of strength.
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You lose."
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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