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ld46/player/Camera.tscn
2020-04-21 02:15:43 +02:00

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1.3 KiB
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[gd_scene format=2]
[node name="Camera" type="Camera"]
transform = Transform( -1, 1.86895e-07, -2.66914e-07, 0, 0.819152, 0.573577, 3.25841e-07, 0.573577, -0.819152, 0, 7, -7 )
fov = 65.0
far = 1000.0
[node name="DebugLabel" type="Label" parent="."]
margin_right = 500.0
margin_bottom = 250.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GameOverOverlay" type="Panel" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="GameOverOverlay"]
anchor_left = 0.5
anchor_top = 0.6
anchor_right = 0.5
anchor_bottom = 0.6
margin_left = -60.0
margin_top = -12.0
margin_right = 60.0
margin_bottom = 12.0
text = "Try again"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="GameOverOverlay"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -320.0
margin_top = -80.0
rect_scale = Vector2( 2, 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="GameOverOverlay/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
text = "The Tree ran out of strength.
You lose."
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}