21 lines
565 B
GDScript
21 lines
565 B
GDScript
extends RigidBody
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var scene: Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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scene = get_tree().get_root().get_child(0)
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scene.get_node("Tree").connect("body_entered", self, "on_entered_tree")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func on_entered_tree(body):
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if body != self:
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return
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self.sleeping = true
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(get_node("CollisionShape") as CollisionShape).disabled = true
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yield(get_tree().create_timer(1.0), "timeout")
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get_parent().remove_child(self)
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