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honest-jam-2/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "Game",
"language": "GDScript",
"path": "res://game/Game.gd"
}, {
"base": "Reference",
"class": "GroupMessenger",
"language": "GDScript",
"path": "res://game/GroupMessenger.gd"
}, {
"base": "Spatial",
"class": "Tile",
"language": "GDScript",
"path": "res://level/Tile.gd"
}, {
"base": "Control",
"class": "TransitionScreen",
"language": "GDScript",
"path": "res://game/loading/TransitionScreen.gd"
} ]
_global_script_class_icons={
"Game": "",
"GroupMessenger": "",
"Tile": "",
"TransitionScreen": ""
}
[application]
config/name="Twilight Zone"
run/main_scene="res://game/Game.tscn"
config/icon="res://icon.png"
[autoload]
DebugOverlay="*res://game/DebugOverlay.tscn"
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/narrowing_conversion=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/size/width=1280
window/size/height=720
[input]
menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"unicode":0,"echo":false,"script":null)
]
}
build_menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=160
[rendering]
quality/directional_shadow/size=8192
quality/filters/anisotropic_filter_level=8
environment/default_environment="res://default_env.tres"